Blender Python Scripts
This script makes it easy to render multiple cameras in a single blender file. Simply select all the cameras you want to render and run the script (alt-p). It will create copies of the current scene with each individual camera set as the active camera. Then you can simply edit the batch file below to command line render all you scenes.
Maya scripts

This script was my portfolio work from The Art Institute of Atlanta. It is featured in my demo reel and was my first real sojourn into the world of Mel scripting. It generates a rig and allows a user to retrofit it to a bipedal character. Included are expressions to control everything from finger curl to breathing and jitter. I have been working on the next version of this script with vast improvements, including quicker interaction and support for some more advanced rigging features like squash and stretch. Enjoy.

This is a simple script for generating sea shells. It is deceivingly simple, but provides the ability to make almost any kind of seashell just by changing the initial rotation angle. It works by recursively instancing and offsetting nurbs circles and then lofting them.

Here is a simple batch script generator for Maya. I only display the attributes that I most commonly use, but it is fairly easy to add whatever overrides you might need.
Other Misc Scripts (mostly old stuff I made while learning MEL)
Easily copy and paste information between objects or even files.
This utility simulates the look of Global Illumination using only dmap shadows. It generates a directional light that can be adjusted to your liking and randomly duplicates it in different directions. The random lights provides a bit more realism than the traditional light dome (like light reflecting off of cloads and buildings). Simple, yet quick and effective!
This small script is basically a fast way to create a spine with IK spline and locators to control it with. To use it, move the “head” locator to where you want the spine to begin and the “tail” locator to where it ends. Then use the slider to set the number of joints between the locators.
This is a simplified version of the Snake Rig tool that uses a “for loop” to create a spine of $n number of joints and then attaches IK Spline and locators for manipulation.
This script creates two eyes and sets up the aim constraints. Simple—but useful.
A quick and simple reverse foot. The “Paul Orlando method”.
This extremely simple script creates nice little random nurbs “twigs”.
I created this script because I have a fascitantion with numbers, expecially PHI. It is not a representation of PHI (Golden Ratio) or a true nautilus shell, but it allows something close by carefully setting parameters.
I whipped this on up because I needed something that resembled barbed wire and I thought it would be a fun challenge to create a landscape with nothing but scripts and expressions. I have always been intrigued by mathmatical models and using math and science to understand the universe. This is nowhere near that complicated, but it was fun nonetheless.
Everyone needs a handy calculator sometimes. Why not have one in MEL. This is not a standard calculator, but an input/output variation which takes up less screen-estate.
This just test a distance between two locators (which Maya can happily do without it).
more coming soon …
3ds Max scripts
This is a script that fakes depth of field using only motion blur. This technique renders faster than Max’s dof and looks terrific.
more coming soon …